Weapon Skills

Who likes spending a feat on a weapon that (with a few exceptions), is not much better than a martial one, especially when you just want it for looks (I’m looking at you katana).  Once possible solution is to treat weapon proficiencies as skills.

Weapon Skills
Essentially you are using skill points to buy the weapon proficiency feat.  Each rank reduces the non-proficiency penalty for the weapon by one.  A character cannot not devote more ranks this way than they have levels and never more than four ranks for a weapon.  A character cannot use this rule to buy other feats.

Notes:
Weapons which can be used as martial weapons when wielded two handed still count as such.  Using the weapon one handed uses the modified non-proficiency penalty.

Weapons which provide a benefit for being proficient with them only provide this benefit once you are fully proficient with them.

 

Arcane Shield Training [Feat]

Arcane Shield Training
Prerequisites: Shield Proficiency
Benefit: When using a shield other than a tower shield you may take a swift action to decrease your channel of spell failure due to the shield by 10%.  Additionally your shield had is considered free for the purpose of casting spells, but not delivering touch spells.  However a magus spell combat ability cannot be used while they wield a shield in this manner.
Normal: Shields cause arcane spell failure.

Bikini Armor

I think the scantily clad fantasy heroines are generally unrealistic, but there are a lot of them and I won’t say that I don’t like them.  So I figured it would be fun to make equipment and feats to compliment them.  So I present you with Bikini Armor!

Bikini Armor [Armor]
Bikini armor is designed to give up some of it’s protection for the purpose of being more revealing and attractive.  Bikini Armor costs half as much a regular armor and has half the AC bonus rounded up.  Additionally a female character with a charisma of 10 or higher gets a +1 bonus to bluff and diplomacy checks while wearing visible bikini armor for every point of AC lost, however they also receive a -1 to intimidate for each point.  For ever two points of AC lost reduce the armor check penalty of the armor by one.

Light Bikini Armor Proficiency [Feat]
Prerequisites:  Light Armor Proficiency
Benefit:  You know how to make hits strike the protected parts of your armor.  While wearing light bikini armor your armor is considered to have an armor bonus one point higher than normal.  This feat has no benefit while wearing regular armor.

Medium Bikini Armor Proficiency [Feat]
Prerequisites:  Medium Armor Proficiency, Light Bikini Armor Proficiency
Benefit:  You know how to make hits strike the protected parts of your armor.  While wearing medium bikini armor your armor is considered to have an armor bonus two points higher than normal.  This feat has no benefit while wearing regular armor.

Heavy Bikini Armor Proficiency [Feat]
Prerequisites:  Heavy Armor Proficiency, Medium Bikini Armor Proficiency
Benefit:  You know how to make hits strike the protected parts of your armor.  While wearing heavy bikini armor your armor is considered to have an armor bonus three points higher than normal.  This feat has no benefit while wearing regular armor.

Sexy and Dangerous [Feat]
Prerequisites: Intimidate 1 rank, Light Bikini Armor Proficiency
Benefit:  You give off an aura of danger despite your revealing armor.  While wearing bikini armor you do not suffer a penalty to intimidate checks, instead the bonus that would normally be gained to bluff and diplomacy checks is added to your intimidate checks as well.